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Simon Weins

* 1991, DE
Simon Weins uses strategies from music, geology and primitive crafts to change the physical state of objects and materials. Through these transformations he tries to create an increased state of concentration, in which time and emptiness play a prominent role. In his most recent work, Weins focuses on the ungraspable space between materials and their environments. The materials he collects on specific locations are used to create new works by combing natural materials with analogue sound and film recordings.

Simon Weins approaches the project from his fascination for the transformation of recordings, which combine both possibilities for information and noise. For ‘TRANSITION ZONE’ Weins works with analogue film, which he is treats as physical material to reflect on the history of ENCI. In this process the oven from the ENCI, which is used for producing cement, is playing a central role in his research.
AdaMorph (2021, sound performance)
AdaMorph is an interactive music system developed out of research into the Viable System Model (VSM), a holistic model for organizing complex systems developed by British Cybernetician Stafford Beer. Beer was interested in developing structural organizations that would be able to quickly adapt to changes in their environment and saw the perfect model for this complex adaptation process in the human nervous system. The research into the VSM Simon Weins developed into a musical system in the visual programming language Max/MSP that adapts itself to the sonic ecology of a given place. For the performance at the ENCI, AdaMorph will recycle a fixed media composition that was prepared for last year´s festival and react to environmental sounds specific to the site.